I will now list some technology-based activities that address automaticity and math fact fluency:
1) FASTT Math (Fluency and Automaticity through Systematic Teaching with Technology)- is a math intervention program that helps students acquire math fact fluency. The program assesses students' knowledge of basic facts by measuring their response time and then creates individualized activities based on the results.
2) Timez Attack (Big Brainz)- focuses only on multiplication facts, teaching the 2 to 12 times tables. Timez Attack engages students in a high-tech video game setting featuring high-quality graphics.
3) The ArithemAttack- students can practice basic addition, subtraction, multiplication, and division facts. Individualized problem sets can be easily created by choosing the highest and lowest numbers to use so students' practice can be catered to their specific areas of weakness.
4) Arcademic Skill Builder- math games that help develop automaticity in addition, subtraction, multiplication, division, integers, fractions, and ratios. There are multiplayer (one to four players) and single-user games; all of which are played online and feature many customizable features.
Dell, A., Newtown, D., & Petroff, J. (2012). Assistive Technology in the Classroom.
Upper Saddle River, NJ. Pearson Education Inc.
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