There are a few key
questions we should consider when selecting educational applications to meet
students’ goals and objectives.
1)
When the student uses this educational
application, what do we want the outcome to be?
For example, is it meant to strengthen math skills in problem solving or
is it meant to build speed and accuracy with basic math facts?
2)
Is the educational application likely to
fulfill its intended purpose?
For
example, if the intended purpose of the activity is to build problem solving
skills, does it provide the feedback needed to do so or does it just simply
assess whether the problem is correct or incorrect?
3) Can the educational applications be used
as an alternative to traditional classroom activities to promote students’
participation?
For example, would the
students learn better using online math manipulatives or traditional
manipulatives?
Dell, A., Newtown, D., & Petroff, J. (2012). Assistive Technology in the Classroom.
Upper Saddle River, NJ. Pearson Education Inc.
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